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Today is my first day back at the day job so I decided to find an in-browser game to play and review to kill a few hours in the office. I was flicking through pages of content online when I stumbled across a very intriguing indie game developed by Nazywam under the name of Glitch Lab, surrounded by gloomy pixel art. It’s a 2D platformer with a twist; the game is designed to be bugged. That’s right. It’s very rare that you will find a game where the developer has broken the game ON PURPOSE. However, as strange as it sounds, this is what makes the game an unlikely masterpiece.
Artistically grey and monotonous, it’s a very simple run and jump game on the surface, but just as we never judge a book by it’s cover, it’s unwise to judge a game by it’s front face. Each level is completely different and has an intentional bug or error integrated that the player must overcome to progress. This ranges from invisible blocks to moving in the opposite direction of the key being pressed. Sometimes the puzzles don’t make much logical sense but that’s the true beauty of the game. The fun factor comes in figuring out what to do and you can’t help but laugh when you randomly press something and it actually works by catapulting you into the air.
I couldn’t decide whether the game was trippy or disturbing, but it certainly has a glitchy ‘matrix’ feel to it…it kind of feels like you’re slipping in and out of existence as you speed through the stages and the game stretches the planes of reality in front of your eyes. In one level (pictured below) you find yourself surrounded by multi-coloured copies of your avatar, frantically running around in a flurry of rainbow confusion. Oh boy, I can’t imagine this game on Oculus Rift. This setting of chaos and disorder makes for an extremely enjoyable, yet short lived gaming experience.
Either I got stuck on one of the levels or the game just isn’t very long…I couldn’t quite tell, but regardless I really loved what I did manage to play through. The statement ‘less is more’ definitely applies here as the basic pixel art style and twisted mechanics is all that’s needed to create a unique play style, and personally I’d love to see a sequel produced with harder levels and maybe a little bit of a story line included to give some depth and allow us to familiarize with the game.
If you want to give the game a go you can find it playable in browser HERE